VEX-logoa

VEX ROBOTICS VEX 123 Robot Programagarria

VEX-ROBOTICS-VEX-123-Programmable-Robot-product

Produktuaren zehaztapenak

  • Produktuaren izena: VEX 123
  • Fabrikatzailea: Innovation First, Inc. (VEX Robotics izenez ere ezaguna)
  • Copyright: 2025 Innovation First, Inc. All rights reserved.
  • Webgunea: https://copyright.vex.com/

Informatika irakastea VEX 123rekin

9 Asteko Esparrua eta Sekuentzia CSrako VEX 123rekin

  • This Scope and Sequence is designed to offer a pathway to teaching Computer Science with VEX 123, with students who are familiar with the robot.
  • Lessons begin with coding with the Coder and Coder cards and progress to using VEXcode 123.
  • Each week gives guidance for what teachers can do before, during, and after class in order to be prepared for the computer science concepts and teaching with VEX 123 curricular resources.

Oharra: If students have never used VEX 123 before, it is recommended to complete the Introduction to VEX 123 Scope and Sequence (Google doc / .pdf) lehenik.

VEX 123rako esparrua eta sekuentzia begirada batean

Astea Ikasgaia Deskribapena
1  Sarrera Kodetze STEM Laborategi Unitatea Ikasleek oinarrizko kontzeptuak aztertzen dituzte, hala nola programazio-lengoaia, portaerak eta sekuentzia, Coder eta Coder txartelak erabiltzen dituzten bitartean, robotak dantzan jarri eta altxorrak aurkitzeko.
2  Aurkitu Akatsa STEM Laborategiko Unitatea Gure kodeko akatsek ikasten laguntzen digute! Ikasleek arazketa-prozesu bat erabiltzen praktikatzen dute beren Coder proiektuetako akatsak identifikatu, aurkitu eta konpontzeko, 123 Robotak nahi zuen moduan mugitu ahal izateko.
3  Robot Gorri Txikia STEM Laborategi Unitatea Ikasleei Begi-sentsorea aurkezten zaie eta sentsoreetan oinarritutako portaerak kodetzen praktikatzen dute Txanogorritxoren ipuinaren bidez.
4  Robot Gorri Txikia STEM Laborategi Unitatea (jarraipena) Ikasleek Begi Sentsoreari buruz ikasten jarraitzen dute beren Otsoa Detektatzeko Algoritmoak eraikitzeko, sekuentzia, hautaketa eta iterazioa erabiliz robota kodetzeko sentsore-datuetan oinarritutako erabakia hartzeko.
5  Marteko Rover: Gainazaleko Operazioak, Zientzia, Teknologia, Ingeniaritza eta Matematika

 Laborategi Unitatea

Students are introduced to VEXcode 123 and sequence blocks to move the robot around the Field.
6  Marteko Rover: Lurreratze erronka, Zientzia, Teknologia, Ingeniaritza eta Matematika

 Laborategi Unitatea

Students create algorithms to solve an open-ended challenge, applying learning about sequence, sensors, and loops to VEXcode.
7 AI Literacy Activities: What is AI?; Hue

 Value Hunt; eta Argiztapen teknikaria

Students continue learning about the Eye Sensor, to discuss robot perception, and explore hue value and how light affects the sensor.
8 AI Literacy Activities: Bug Hunter eta

 Ikastaro bat kodetu

Ikasleak IA alfabetatzean sakonduz, VEXcode 123 proiektu bat arazteko eta robotak kodetzeko praktikatzen dute, detektatutako koloreetan oinarritutako ibilbide batean nabigatzeko.
9 AI Literacy Activities: Alien Planet

 Mapatzailea eta Mystery Planet Mapper

Students apply all that they’ve learned to navigate an Alien Planet – first exploring a planet of their own design, then one that they cannot see and must rely on the robot’s perception to map.

Scope and Sequence for Teachers

Get ready to teach with VEX 123

Before Week 1

  • Ziurtatu zure robotak eta kodetzaileak erabiltzeko prest daudela. Jarraitu VEX 123rekin Classroom aplikazioa erabiltzeko jardunbide egokiei buruzko artikuluan agertzen diren urratsak, behar izanez gero, zure 123 robotak eta kodetzaileak kargatzeko, eguneratzeko, izena jartzeko, etiketatzeko eta parekatzeko.
  • Ikusi VEX 123 Sarrera Ikastaroaren Sarrerako 6. unitateko Informatika oinarrien bideoa ikasleei oinarrizko informatika kontzeptuak irakasteko moduak ezagutzeko.
  • Review VEX 123 STEM Laborategiak Ezartzeari buruzko artikulua, STEM Laborategi Unitateak nola antolatzen diren jakiteko.

Aurkeztu programazio-lengoaia, portaerak eta sekuentziazioa Kodetzailea eta Kodetzaile txartelekin

1. astea Ikasgaia: Sarrera Kodetze STEM Laborategi Unitatea
Klasearen aurretik Klasean zehar Klasearen ondoren
  • Eman student certificates for completing the Intro to Coding Unit.
  • Garbitu zelaiak eta desmuntatu itzazu.
  • Erabili Kodetze Laborategien Sarrerako Partekatu ataletako galderak aldizkariko galderak edo klaseko eztabaidetarako.
  • Erabili Intro to Coding Choice Kontseilua to extend lesson activities.

Ikasi eta praktikatu arazketa prozesu bat

2. astea Ikasgaia: Aurkitu Akatsa STEM Laborategiko Unitatea
Klasearen aurretik Klasean zehar Klasearen ondoren
  • Eman student certificates for completing the Find the Bug STEM Lab Unit.
  • Garbitu baldosak markak kentzeko.
  • Erabili Find the Bug Choice Board to extend lesson activities.
    • Create a class poster of the Identify-Find-Fix debugging process to reference as you work with VEX 123.
  • Sortu ikasgelako akatsen taula bat ikasleek aurkitutako akatsak eta konpondutakoak argitara ditzaten, akatsak ez direla poltsa kontua, baizik eta kodetzean ikasteko modu bat direla berresteko.
  • Erabili bi laborategietako Partekatu atala egunkariko gonbidapenetarako edo eztabaida-galderetarako.

Aurkeztu begi-sentsorea 123 robotean

3. astea Ikasgaia: Robot Gorri Txikia STEM Laborategi Unitatea (Lab 1 and a portion of Lab 2)
Klasearen aurretik Klasean zehar Klasearen ondoren
  • Save the Fields for use in the next week.
  • Erabili Little Red Robot Choice Kontseilua to extend lesson activities.
    • View the Activities to support reteaching and the Extending this Unit sections of the Unit Pacing Guide for additional extensions or reteaching options.
  • Erabili Laborategiko edozeinen Partekatu atala egunkariko galderetarako edo eztabaida-galderetarako.

Hartu erabaki bat Begi Sentsorea erabiliz Otsoa uxatzeko eta Amonaren etxera seguru iristeko.

4. astea Ikasgaia: Robot Gorri Txikia STEM Laborategi Unitatea(The rest of Lab 2 and Lab 3)
Klasearen aurretik Klasean zehar Klasearen ondoren
  • Eman student certificates to celebrate completing the Little Red Robot STEM Lab Unit.
  • Desmuntatu zure Zelaiak hurrengo asterako prestatzeko.
  • Erabili Little Red Robot Choice Kontseilua to extend lesson activities.
    • View the Activities to support reteaching and the Extending this Unit sections of the Unit Pacing Guide for additional extensions or reteaching options.
  • Erabili Laborategiko edozeinen Partekatu atala egunkariko galderetarako edo eztabaida-galderetarako.

Hasi blokeetan oinarritutako kodeketa erabiltzen VEXcode 123-n

5. astea Ikasgaia: Mars Rover – Surface Operations STEM Lab Unit
Klasearen aurretik Klasean zehar Klasearen ondoren
  • 1. laborategia: Bildu S batample
    • Hartu – Introduce the concept of a Mars Rover.
    • Jolastu – Introduce VEXcode 123 and guide students to building and testing projects to navigate the Field with blocks.
      Oharra: You may want to complete the Lab 1 Play section as a guided exploration, to ensure that all students are following along with using VEXcode 123 together.
  • Lab 2: Collect and Bury Mission
    • Jolastu – Build onto the previous projects to code the robot to collect and bury additional sampZelaiaren inguruan.
  • Garbitu zelaiak hurrengo asterako prest egon daitezen.
  • Eman student certificates to celebrate completing the Mars Rover: Surface Operation Unit.
  • Erabili Mars Rover: Surface Operations Choice Board to extend lesson activities.
    • View the Activities to support Reteaching and the Extending this Unit sections of the Unit Pacing Guide.
  • Erabili Laborategiko edozeinen Partekatu atala egunkariko galderetarako edo eztabaida-galderetarako.

Kodea begi-sentsorearekin VEXcode 123-n

6. astea Ikasgaia: Mars Rover: Landing Challenge STEM Lab Unit
Klasearen aurretik Klasean zehar Klasearen ondoren
  • Lab 1: Detect Obstacles
    • Hartu – Erreview what students remember about the Eye Sensor on the robot.
  • Jolastu – Code the robot to drive until the object is detected, glow and wait while the obstacle is removed in VEXcode 123.
    Oharra: You may want to complete the Lab 1 Play section as a guided exploration, to ensure that all students are following along with using VEXcode 123 together.
  • Lab 2: Clear the Landing Area
    • Hartu – Introduce the concept of a loop, and talk about what a loop does in a project.
    • Jolastu – Open-ended challenge – Build onto previous projects to code the robot to detect obstacles repeatedly, anywhere on the Field.
  • Garbitu zelaiak hurrengo asterako prest egon daitezen.
  • Erabili Mars Rover: Surface Operations Choice Board to extend lesson activities.
    • View the Activities to support Reteaching and the Extending this Unit sections of the Unit Pacing Guide.
  • Erabili Laborategiko edozeinen Partekatu atala egunkariko galderetarako edo eztabaida-galderetarako.

Aurkeztu IA eta ordenagailuaren pertzepzioaren kontzeptua ñabardura-balioen datuak aztertuz.

7. astea Ikasgaia: 3 AI Literacy Activities – What is AI?; Hue Value Hunt; eta

 Argiztapen teknikaria

Klasearen aurretik Klasean zehar Klasearen ondoren
  • What is AI? Activity – Students first discuss in their small groups, then facilitate a whole group discussion about their definitions, to come to a classroom consensus.
  • Hue Value Hunt Activity – Explore hue values with the Eye Sensor on the 123 Robot and VEXcode 123 and chart results. Come together to discuss findings as a whole class.
  • Argiztapen teknikaria – Explore how light/darkness affects hue value readings and chart results. Come together to discuss findings as a whole class.
  • Create classroom posters or bulletin board resources that synthesize your learning and discussions.
    • Post class definitions (in the students’ words) of terms like AI, hue value, or Eye Sensor.
  • Extend the lesson using the ‘Level Up’ prompts in each of the Activities.

Sakonago murgildu pertzepzioan arazketa praktikatuz eta sentsoreen datuekin nabigatuz

8. astea Ikasgaia: 2 AI Literacy Activities: Bug Hunter eta Ikastaro bat kodetu
Klasearen aurretik Klasean zehar Klasearen ondoren
  • Bug Hunter Activity – Practice debugging with a VEXcode 123 project.
    • Review the Identify – Find – Fix process used in Week 2 in the Aurkitu Akatsa STEM Laborategiko Unitatea to help students tackle debugging with intention.
    • Have groups share the bugs they found and how they chose to fix them. Discuss pros/cons of each solution.
  • Code a Course Activity – Build onto the starter code in the Activity doc to successfully navigate the color maze.
    • Help students apply what they learned about hue value to troubleshoot their projects if needed.
  • Sortu akatsen taula bat, edo gehitu lehendik dagoen bati, ikasleek beren proiektuetan akatsak aurkitu eta konpontzen ikasitakoa erakusteko.
  • Extend the lesson using the ‘Level Up’ prompts in each of the Activities.
  • Desmuntatu Zelaiak hurrengo asterako prest egoteko.

Aplikatu ikasitako guztia sentsoreen feedbackarekin planeta alienigena bat mapatzeko

9. astea Ikasgaia: 2 AI Literacy Activities: Alien Planet Mapper eta Mystery Planet

 Mapatzailea

Klasearen aurretik Klasean zehar Klasearen ondoren
  • Get materials ready for the activities. Use the setup image at the top of the activity document for guidance.
    • Note: Using Art Rings can help ensure that color detection works as expected. If using other objects, try to match the colors as closely as possible.
  • Mystery Planet Mapper-en, ikasleek ikusmen-hesi bat beharko dute mapatzen ari diren planeta ikusi ez dezaten. Kartoizko kaxak edo mahaigaineko banatzaileak ondo funtziona dezakete horretarako. Read this article to learn more  about coding with the Eye Sensor in VEXcode 123.
  • If the Eye Sensor is not detecting colors as expected, use the VEX  Classroom App to troubleshoot.
  • Alien Planet Mapper Activity – Students code their robot to find the blue water on their ‘planet’.
    • This activity is shown on a single tile. Add additional tiles if needed for an additional challenge, or to allow more space for student setup.
    • Discuss as a whole class how students used what they learned about coding with the Eye Sensor to complete the activity.
  • Mystery Planet Mapper Activity – Now students will not be able to see the planet they are mapping, and will have to rely only on what is reported by the robot.
    • Pair groups together to set up each other’s planets.
    • Use additional objects for an added challenge.
  • Extend the lesson by using the ‘Level Up’ prompts in the Activities.
  • Berrikusi 7. asteko ikasleen IA definizioak. Nola hazi edo aldatu dira gainerako jarduerak amaitu ondoren?
  • Looking for more? Try the Marte Rock Adventure Activity Series to continue exploring the Eye Sensor and data collection.

Copyright 2025 Innovation First, Inc. (dba VEX Robotics). All rights reserved. See full Copyright terms at https://copyright.vex.com/

Maiz egiten diren galderak

Can I use VEXcode 123 with other VEX Robotics kits?

VEXcode 123 is specifically designed for use with the VEX 123 kit and may not be compatible with other VEX Robotics kits.

How can I troubleshoot if my robot is not responding to commands?

If your robot is not responding, check the battery levels, ensure proper connectivity between the Coder and robot, and review akatsen kodetze-argibideak.

Dokumentuak / Baliabideak

VEX ROBOTICS VEX 123 Robot Programagarria [pdf] Erabiltzailearen eskuliburua
VEX 123, VEX 123 Robot Programagarria, Robot Programagarria, Robota
VEX Robotics VEX 123 Programmable Robot [pdfErabiltzailearen gida
VEX 123 Programmable Robot, VEX 123, Programmable Robot, Robot

Erreferentziak

Utzi iruzkin bat

Zure helbide elektronikoa ez da argitaratuko. Beharrezko eremuak markatuta daude *